PS4 Pro and Scorpio are the birth of a new upgrade cycle | GamesRadar", "A Fond Farewell to the Craziest, Longest, Most Eventful Console Generation Ever", "Video game developers confess their hidden tricks at last", "Dev reveals the many ways their tough game secretly helps the player", "Video game loot boxes addictive and a form of 'simulated gambling', Senate inquiry told", "Gambling and gaming: Children as young as 11 betting online", "From Arcade To The iPhone 5- The History Of The Gaming Ghost Car", "Albert Elmore scoffs at the blue screen of death", "Ten classic games you can actually beat, but probably won't", "Screengrab: Pushing Arcade Games to the Limit", "World of Warcraft Gets Level Scaling Today", "Why Opening Loot Boxes Feels Like Christmas, According To Game Devs", "Nioh's director: 'This is meant to be a masocore game, we consciously avoided making it easy, "Unbeatable 2D Platformers Are All the Rage Among Hardcore Gamers", "Overwatch's Symmetra Mains Agree: The Problem Is Other Players", "Apex Legends' ping system is a tiny miracle for FPS teamwork and communication", https://www.giantbomb.com/pixel-hunt/3015-1101/, "League of Legends Nerfs Are Made to Control Power Creep Level", "Full Reactive Eyes Entertainment: Incorporating Quick Time Events into Gameplay", "5 simple steps to never rage quit again: dealing with game anger", "From SimCity to Real Girlfriend: 20 years of sim games", https://virtualracingschool.com/academy/iracing-career-guide/before-you-get-started/arcade-vs-simcade-vs-simulators/, "Let's Spec Into Talent Trees: A Primer for Game Designers", "Idle Musing: The Joy Of Unwinnable Skirmishes", "League of Legends' biggest change in years is for the better", "Overwatch: Jeff Kaplan does not much care for your hate of smurfing", "In praise of the speedrun: 14 impeccable playthroughs", "Human-Like Combat Behaviour via Multiobjective Neuroevolution", "Rise of the Tomb Raider, and the dubious benefit of a console exclusive", "E3 2017: Xbox Boss Clarifies What "Console Launch Exclusive" Means", https://www.altchar.com/game-news/battlefield-v-gets-a-controversy-around-time-to-kill-a5cQq1d7YbBl, "Major game companies are teaming up to combat toxicity in gaming", "The Troubling Psychology of Pay-to-Loot Systems", "What it means to be a 'whale' — and why social gamers are just gamers", https://en.wikipedia.org/w/index.php?title=Glossary_of_video_game_terms&oldid=979664102#Splash_damage, Articles with dead external links from May 2018, Articles with permanently dead external links, Short description is different from Wikidata, Articles that may contain original research from September 2019, All articles that may contain original research, Articles covered by WikiProject Wikify from June 2020, Articles with multiple maintenance issues, Articles with unsourced statements from March 2019, All articles that may have off-topic sections, Wikipedia articles that may have off-topic sections from March 2019, Articles with unsourced statements from January 2018, Articles with unsourced statements from February 2020, Wikipedia articles needing clarification from January 2018, Wikipedia articles that may have off-topic sections from January 2018, Wikipedia articles needing page number citations from March 2017, Articles with self-published sources from February 2020, Articles with unsourced statements from February 2018, Creative Commons Attribution-ShareAlike License, This page was last edited on 22 September 2020, at 01:44. "Console wars" redirects here. Sometimes, it's good to be bad, and no piece of software has ever embraced that philosophy quite like our June pick Tyranny. – discuss]. Skill trees are a common tool used for in-game balancing by game designers. Ouendan!, saved replay data can be used in one of the player slots in a multiplayer game.