Beating Rise of Lyric took him roughly 11 hours. 2014 video game Sonic Boom: Rise of Lyric DeveloperBig Red Button PublisherSega DirectorBob Rafei ProducerLisa Kapitsas Stephen Frost DesignerBrian McInerny Christian Senn ProgrammerJeff Lander ArtistAdam Yeager WriterJohn Melchior Christian Cantamessa ComposerRichard Jacques SeriesSonic the Hedgehog EngineCryEngine PlatformWii U Release NA: November 11, 2014 EU: November 21, 2014 AU: November 29, 2014 GenreAction-adventure, platform ModeSingle-player Sonic Boom: Rise of Lyric i…

Rise of Lyric isn't fundamentally broken or unplayable; it's just thoroughly disappointing and unpolished, and while it does have some fun to offer, it's fun that's been done better in countless similar games. Sonic is the fastest and can use his speed dash to fly over ramps or bounce off levitating speed balls. I clipped through a number of environments. Video Games PS4 Xbox One Switch Wii U PC 3DS PS3 Xbox 360 Accessories Virtual Reality Trade-In Deals Best Sellers More Gaming ... Nintendo WII U SONIC BOOM RISE OF LYRIC 2323546 Gaming Games Product information ASIN B00I9X4DKS Customer Reviews: 4.1 out of 5 stars 42 ratings. I got to the point where rather than fighting enemies, I would simply toss them over cliffs if there was one nearby because it made things go much faster. Disney Postpones Black Widow, Eternals and Many More Films, We Have the Xbox Series X! The only time this scale becomes a problem is in the mandatory beach level, because it is quite large and lacks adequate visual cues to guide you on your way. Even the areas with a hint of unique spirit feel tired by the end because of re-used environmental assets and the use of the same three types of puzzles throughout the game. It's jarring, and it's an immediate reminder that Rise of Lyric isn’t a traditional Sonic game so much as it’s a licensed platformer based on the Cartoon Network show. While it's understandable that a franchise may want to move beyond the simple elegance of its origins, a muddled web of poorly connected and even more poorly executed systems is not the answer.

You fight the same handful of enemy types for the entire game, but they occasionally come in such numbers or in particularly unbalanced groupings that it's a tiresome slog to wear them all down. Collectible rings are your health, and if you lose all of them, you'll pass out, but that's meaningless because you respawn exactly where you were in whatever battle you were waging, with the enemies' health exactly where you left it. ... Generic and unpolished, Sonic Boom: Rise of Lyric falls well below our already-low expectations. Sonic and his buddies control like they've just gotten back from a serious Friday night binge at the local watering hole, swerving back and forth like tipsy sailors. I hope you're a fan of stepping on conveniently lit blocks over and over again, because you'll be seeing seeing that puzzle a lot.

(For Real This Time), Game of Thrones Showrunners Explain Why Lady Stoneheart Didn't Appear, No Man's Sky: Origins Update Changes the Game's Entire Universe, Blizzard Co-Founder Opens New Game Company, Dreamhaven, Developing Two Games, The Mulan Math Was Wrong: Disney Plus Debut Didn't Earn $261M, Daily Deals: New RTX 3080 Gaming PCs Are Available at Newegg, Things Ghost of Tsushima Doesn't Tell You. Rise of Lyric is crafted as a prequel to the brand new Sonic Boom cartoon, and it attempts to serve as an introduction to the Sonic universe for a brand new generation of fans. Don Saas On several occasions, you're dropped on a pre-determined track and sent running at top speed. Combat is a repetitive affair of hitting the Y button over and over again until everyone is dead. You dodge and jump over obstacles and collect rings and crowns, and at no point do you feel like you're in total control of your character. The frame rate chugs to unacceptable levels and you simply can't move with the precision you need to consistently land on the tiny spaces the game leaves for you to survive unscathed. Its gameplay more closely resembles an off-brand Ratchet & Clank – and while that doesn't automatically condemn it , Rise of Lyric is so aggressively mediocre that slowing Sonic down is really the least of its sins. - Page 2. Rise of Lyric is crafted as a prequel to the brand new Sonic Boom cartoon, and it attempts to serve as an introduction to the Sonic universe for a brand new generation of fans. The sluggish mechanics even manage to break the one area that is Sonic's bread and butter: the high velocity speed runs.

4.1 out of 5 stars The simple act of consistently walking in a straight line becomes an impossibility. Through a combination of unwieldy controls, a broken camera system, and a total lack of responsiveness, the platforming and exploration elements of Rise of Lyric are totally unworkable. More Reviews by MIkel Reparaz. Sonic Boom: Rise of Lyric has a laundry list of problems, and not just problems inherent to the modern Sonic franchise, but failings of basic design. Unfortunately, while Rise of Lyric tries to be several types of games at once, it fails to be competent at any one of them. Sonic Boom: Rise of Lyric is a failure at some basic levels of gaming. For Sonic Boom: Rise of Lyric on the Wii U, a GameFAQs message board topic titled "Am I the only one who liked Heroes?" The only other notable success is the use of Fullmetal Alchemist's Travis Willingham, who makes a great and strangely self-aware Knuckles. Smite Xbox One Review. Many enemies are punch sponges and live long past the point where beating them down is fun. Sound effects fail to load at the proper cue about a third of the time. 489. And while combat may be uninspired, it's the closest the game ever comes to reaching competence. The only area where the game ever shines is in its sense of scale. © 2020 CBS Interactive Inc. All rights reserved.

The precision platforming segments are relatively basic matters of timing, but I fell to my death more times than I can count simply due to sloppy and unresponsive controls. If You Believe Microsoft, Buying Bethesda Isn't About Exclusivity, By The game also completely crashed my Wii U, forcing a hard restart of my system and, once again, the repetition of a good 30 minutes of the game. Sonic the Hedgehog was, alongside the Sega Genesis version of Aladdin, one of the first video games Don ever owned.